Working with audio in scenes

This section is the practical operator's view of how audio flows from inputs, through layers, into scenes, and out to targets — including the level recommendations that keep your output clean.

Activating audio preview

Enable audio preview by ticking the speaker icon in the Scene view function area above the preview pane:

Speaker icon in the scene view function area

Composer can mix and process 4 × stereo channels in parallel.

Layer audio

Each layer with audio carries its own speaker icon in the layer list:

Per-layer speaker icon and controls

Selecting an audio-bearing layer surfaces a dedicated VU meter at the bottom of the layer panel with the layer-level controls:

Layer audio VU meter and controls

Control Effect
Volume (dB) Adjusts this layer's audio level.
Pan Stereo balance, left ↔ right.
Channel mapping Stereo (default), Left, or Right.

Scene audio

Each scene has its own VU meter showing the combined audio levels from every layer in that scene, plus a basic processing chain:

Scene audio VU meter and processing chain

Stage Effect
Low cut High-pass filter for low-frequency reduction (rumble, mic-stand thumps, HVAC hum).
Compressor Smoothly reduces audio above the threshold.
Limiter Brick-wall ceiling that signals cannot exceed.
Volume (dB) Output trim before the audio reaches any target attached to the scene.

Audio chain flow

Audio is mapped, processed, and routed through these stages in order:

End-to-end audio signal-flow diagram

  1. Input — per-input chain (trim, gate, low-cut, EQ, compressor, limiter).
  2. Mixer strip — pan, gain, mute, solo, sends.
  3. Layer audio — per-layer volume / pan / mapping inside the scene.
  4. Scene audio — combined-layer audio → scene chain → master volume.
  5. Targets — every target attached to the scene receives the same scene mix.

For per-stage details and the full chain diagram, see Audio processing workflow below; for the per-strip Inspector, see Channel strip inspector.

Audio summing — and why it can clip

All layer audio sources in a scene are added (summed) into a single stereo mix. This is the most common source of unintended clipping: combining two unrelated sources at 100 % peak each results in a 200 % summed peak — well past digital clipping into hard distortion.

Recommendations

  • Keep each audio layer at a maximum of −6 dB (≈ 50 %).
  • Watch the scene-level stereo meter; the scene total should not exceed 0 dB (100 %).
  • Use Gain, Limiter, or Compressor operators to bring loud layers down rather than letting them sum hot.
  • Apply a Limiter on the scene's output as a safety net — see the Limiter operator and the LIMITER tab on the Channel Strip Inspector.
  • Watch the target-side scene audio meter for 100 %+ warnings during a show.

Understanding dBFS (decibels relative to full scale)

Composer's audio levels are measured in dBFS0 dBFS is the digital ceiling (no signal can be louder), and every value below 0 is a negative number representing how much headroom is left. Levels are also displayed as a percentage of full scale.

Percentage dBFS (approx.)
100 % 0 dBFS
50 % −6 dBFS
25 % −12 dBFS
10 % −20 dBFS
1 % −40 dBFS

Why are dB values negative?

0 dBFS is the absolute maximum — exceeding it produces digital clipping. Negative dB values indicate signal levels below the maximum. A −6 dBFS peak means the signal is 6 dB quieter than the digital ceiling and has 6 dB of headroom remaining.

Example

If two layers each peak at −6 dBFS (≈ 50 %) and their summed result peaks at 0 dBFS (100 %), there's no headroom left for any other layer or for any subsequent processing. Pull each contributing layer down by another 3 dB and the same combination peaks at −3 dBFS, leaving safe margin.

RDP / remote-desktop note

If you're operating Composer over RDP, ensure RDP audio forwarding is configured for the client and that the project is running at a 48 kHz sample rate. Mismatches force resampling and can cause clicks or short dropouts on the forwarded audio.

Tip

Use the Audio tab in Settings to adjust how long the signal-overload indicator stays active, and Project Options to change the maximum peak level displayed in all audio meters.