Alpha Channel Coring

Alpha Channel Coring

Shrinks the visible area of a layer by eating into its alpha (transparency) from each side independently. Useful for cleaning up the soft, semi-transparent fringe left behind by a chroma key, tightening the edge of a logo or watermark, removing thin coloured halos around keyed talent, and trimming back generated graphics so they sit cleaner on top of a busy background. Each side can be cored by a different amount.

Alpha Channel Coring - Settings

General
Property Description
Left radius How far the alpha is eaten in from the left side. [min=0, max=100, default=0]. 0 leaves the left edge untouched. Higher values shrink the visible area further from the left, which is useful for trimming a soft fringe or halo on that side of a key.
Top radius How far the alpha is eaten in from the top. [min=0, max=100, default=0]. 0 leaves the top edge untouched. Higher values shrink the visible area further from the top, which is useful for trimming a soft fringe or halo along the upper edge of a key.
Right radius How far the alpha is eaten in from the right side. [min=0, max=100, default=0]. 0 leaves the right edge untouched. Higher values shrink the visible area further from the right, which is useful for trimming a soft fringe or halo on that side of a key.
Bottom radius How far the alpha is eaten in from the bottom. [min=0, max=100, default=0]. 0 leaves the bottom edge untouched. Higher values shrink the visible area further from the bottom, which is useful for trimming a soft fringe or halo along the lower edge of a key.
Reset Reset all settings to their defaults (Left, Top, Right and Bottom radius all 0).

Inherits from: AbstractOperator, AbstractAudioMetering.

See also: Alpha Channel Coring in Script Engine Objects.