Bloom

Creates a soft glow by extracting bright areas of the image, blurring them, and additively blending the result back onto the original. Parameters control black level (contrast push), desaturation of the glow, blur radius/quality, and the final additive blend amount.

Bloom - Settings

Property Description
Black Level Black level threshold. [min=0, max=100, default=50]. Pushes darker values to black before the bloom blur, increasing contrast in the glow. Higher values mean only brighter pixels contribute to the bloom.
Desaturation Desaturation of the bloom layer. [min=0, max=100, default=50]. 0 keeps fully saturated colors in the glow, 100 produces a monochrome glow.
Blur Radius Blur radius in pixels for the bloom glow. [min=0, max=200, default=6]. Controls how far the glow spreads from bright areas.
Blur Quality Quality of the blur (number of passes). [default=Extreme]. Normal applies the blur once, High twice, and Extreme three times for a smoother falloff.
Amount Amount (opacity) of the additive bloom blend. [min=0, max=100, default=30]. 0 disables the effect, 100 applies the bloom at full intensity.
Output BloomOutput — controls what the operator outputs. CompositeOutput shows the final blended result, BloomOverlay shows only the bloom layer.
Reset Reset all settings to their defaults.

Inherits from: AbstractOperator, AbstractAudioMetering, NamedModel.

See also: Bloom in Script Engine Objects.