Latest
The 20 most recent how-to videos, newest first.
| Video | Series | Added | |
|---|---|---|---|
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Scenes basics In this tutorial, you'll learn how Scenes work in Composer — how to build them by stacking layers, and how a finished scene can itself become an input inside another scene. |
Scenes | 2026-06-25 |
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Inputs basics Every project starts with an input. It's where your video and audio come from — and in Composer, almost anything can be a source. A camera across the studio, a live stream from the other side of the world, a clip from your drive, a piece of music, even text and graphics you type in on the spot. Each one is a little different, but they all follow the same simple idea: you pick an input and give it a source. You'll see exactly how, by adding two to your scene — a Video File Input playing a clip and a Text input putting words on screen. It's the perfect place to start building your own projects. For the complete list of inputs and more detail, check the documentation. |
Inputs | 2026-06-23 |
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Crystal Speech - Getting Started In this tutorial, you'll learn how to use Crystal Speech, Composer's AI noise remover, to strip background noise from a live audio stream and let the voice shine through, whether you're capturing a reporter on a busy street or a presenter in a noisy studio. You'll learn how to control how much background noise is removed with the Level slider, flip the effect on and off with Bypass to hear the difference for yourself, and bring in a Video Delay to keep picture and sound perfectly in sync. Let's dive in. |
Operators | 2026-06-22 |
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Targets basics In this video, you'll discover Targets — the part of Composer that sends your finished scene out into the world. A target takes everything you've built in a scene — the final picture and sound, with all its layers and operators combined — and delivers it to a destination: saved to a file on disk, streamed live, sent across your network, or out to broadcast hardware. You can even run several at once, sending the same scene to different places. You'll see how it all works by adding a File Recorder Target and an NDI Target, then starting, stopping, and organising your outputs. |
Targets | 2026-06-17 |
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Layer masking in a scene In this tutorial, you'll learn how to use a static image mask with layers in Composer to create branded areas in an igaming roulette scene. |
Scenes | 2026-06-17 |
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Script Engine Introduction In this tutorial, you'll write your very first Composer script using the Script Engine — a JavaScript runtime that runs alongside your render — and watch it drive a live frame counter on screen. And be sure to read the Composer documentation — it covers everything you need to know, from every component and its properties to the full set of Script Engine helper functions. Let's get started! |
Misc | 2026-06-16 |
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Connectors - Parameters In this follow-up to the Connectors introduction, you'll learn how to use parameters to make a single Connector dynamic. Parameters can drive properties on any input, operator, or target — and here you'll use them to update a Text input, so one trigger can display any message your system sends. |
Connectors | 2026-06-11 |
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Connectors Introduction In this tutorial, you'll discover Connectors — Composer's tool for turning multi-step production tasks into a single, repeatable trigger — and build two from scratch that animate a QR code smoothly on and off a live scene. |
Connectors | 2026-06-10 |
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Layers basics In this tutorial, you'll get hands-on with layers — the core building blocks of a scene in Composer — exploring visibility, audio, blend modes, transform properties, and opacity across a mix of image, video, and audio layers. |
Layers | 2026-06-10 |
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Multibrand chroma keyer setup In this tutorial, you'll see how a single keyed scene can feed multiple branding scenes, using the rgb straight blend mode and Alpha Channel Coring to clean up edges so the composite holds across both light and dark backgrounds. |
Misc | 2026-06-10 |
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Operator basics In this tutorial, you'll learn how operators work in Composer — adding a Gaussian Blur and a Color Adjust operator to a layer, adjusting their settings, working with presets, and toggling them on and off. |
Operators | 2026-06-09 |
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Object Detection - Filtering Objects In this video, you'll learn how to use the Object Detection operator's class filtering controls to narrow a busy multi-class feed down to only the objects that matter to your production — filtering by ID, by name, and even by wildcard. This is a follow-up to the Object Detection introduction, so make sure you've watched that first. Let's dive into it! |
Operators | 2026-06-08 |
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Video quality improvement In this tutorial, you'll explore some easy wins for visual quality using Composer's Vibrance, Sharpen, and Vignette operators — quick finishing touches that can lift colour, crispness, and focus without leaving the software. |
Misc | 2026-06-08 |
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Object Detection - Resize Mode & Detection Area In this video, you'll learn how the Object Detection operator's Resize Mode and Detection Area settings control what your model actually sees — and how to use them to focus detection exactly where it matters. This is a follow-up to the Object Detection introduction, so make sure you've watched that first and have an Object Detection operator added with a YOLO model selected. |
Operators | 2026-06-08 |
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Object Detection operator In this introduction, you'll add an Object Detection operator, load a YOLO model, and explore its visualization and confidence controls. Note that it requires the NVIDIA CUDA Toolkit and cuDNN — see the documentation to set it up. Let's get started! |
Operators | 2026-06-08 |
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Virtual audio channel strip In this tutorial, you'll learn how to use an Audio Channel Strip as a virtual mix bus to blend background music with presenter audio in your project. |
Audio | 2026-06-05 |
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Exporting projects In this tutorial, you'll learn how to export your Composer project and all its assets — images and videos — into a single folder, making it easy to back up or move to another server. |
Tips and tricks | 2026-06-05 |
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QR Code Operator In this tutorial, you'll learn how to add the QR Code operator to your broadcast layer, set its payload, size and position it on screen, and reveal or hide it on cue — turning any live show into an instant gateway to links, offers, or updates. |
Operators | 2026-06-05 |
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Composite Layers In this quick tutorial you'll apply a Vignette effect across a whole scene using a Composite layer, seeing how it differs from adding an operator to a single layer. |
Operators | 2026-06-04 |
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LLM Input - Displaying Text On Screen Building on the LLM Input Introduction tutorial — watch that first if you haven't — you'll learn how to display an LLM Input's live responses on screen using a Text input bound to its Last Response. |
Inputs | 2026-06-04 |



















