Basics
New to Vindral Composer? Start here. These short videos cover the basics — the core concepts to learn first before exploring the rest of the how-to library.
| Video | About | |
|---|---|---|
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Basic keyboard shortcuts | In this tutorial, you'll learn a handful of keyboard shortcuts that let you pause, resume, zoom, and fit the view while working with media in Composer — saving time over reaching for the mouse. 49 sec |
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Channel Inspector overview | In this tour of the Audio Mixer's Channel Inspector, you'll step through its Mapping, Gate, Low Cut, EQ, Compressor, Ducking and Limiter tabs to see how each shapes a channel. 2 min 2 sec |
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Connectors Introduction | In this tutorial, you'll discover Connectors — Composer's tool for turning multi-step production tasks into a single, repeatable trigger — and build two from scratch that animate a QR code smoothly on and off a live scene. 4 min 33 sec |
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Inputs and custom folders introduction | In this tutorial, you'll learn how to organise your inputs using custom folders — grouping cameras, images, and scenes to keep your input list tidy and easy to navigate. 1 min 32 sec |
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Inputs basics | Every project starts with an input. It's where your video and audio come from — and in Composer, almost anything can be a source. A camera across the studio, a live stream from the other side of the world, a clip from your drive, a piece of music, even text and graphics you type in on the spot. Each one is a little different, but they all follow the same simple idea: you pick an input and give it a source. You'll see exactly how, by adding two to your scene — a Video File Input playing a clip and a Text input putting words on screen. It's the perfect place to start building your own projects. For the complete list of inputs and more detail, check the documentation. 6 min 36 sec |
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Layers basics | In this tutorial, you'll get hands-on with layers — the core building blocks of a scene in Composer — exploring visibility, audio, blend modes, transform properties, and opacity across a mix of image, video, and audio layers. 4 min 38 sec |
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Operator basics | In this tutorial, you'll learn how operators work in Composer — adding a Gaussian Blur and a Color Adjust operator to a layer, adjusting their settings, working with presets, and toggling them on and off. 3 min 52 sec |
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Scenes basics | In this tutorial, you'll learn how Scenes work in Composer — how to build them by stacking layers, and how a finished scene can itself become an input inside another scene. 4 min 49 sec |
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Script Engine Introduction | In this tutorial, you'll write your very first Composer script using the Script Engine — a JavaScript runtime that runs alongside your render — and watch it drive a live frame counter on screen. And be sure to read the Composer documentation — it covers everything you need to know, from every component and its properties to the full set of Script Engine helper functions. Let's get started! 3 min 45 sec |
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Targets basics | In this video, you'll discover Targets — the part of Composer that sends your finished scene out into the world. A target takes everything you've built in a scene — the final picture and sound, with all its layers and operators combined — and delivers it to a destination: saved to a file on disk, streamed live, sent across your network, or out to broadcast hardware. You can even run several at once, sending the same scene to different places. You'll see how it all works by adding a File Recorder Target and an NDI Target, then starting, stopping, and organising your outputs. 4 min 4 sec |
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User interface overview | Welcome — in this quick tour you'll get a high-level look at Composer's user interface, including where to find tools like the Audio mixer in the Layout menu. 1 min 58 sec |










