EnableAudioPreview() |
void |
Raises EnableAudioPreviewEvent so listeners (typically the Desktop UI) can enable local audio monitoring. |
GetAudioLevelsForAllInputsAndScenes() |
string |
Builds a human-readable text report of audio peak/RMS levels for every audio-capable input and every scene/layer with audio. Floats that serialize as the float-min sentinel (representing -infinity) are normalized to "-inf dB" for readability. |
GetAudioMixerInputsJson() |
string (JSON) |
Returns a JSON array of AudioMixerInputDescriptor entries describing every input that has audio and is not hidden from the audio mixer. |